Table 6-1 lists some of the formats defined by the extension; for a complete list, see
the reference page for glTexImage*(). The table shows the token names with their corresponding base formats and their desired component resolutions. It also shows Red (R), Green (G), Blue (B), Luminance (L), Alpha (A), and Intensity (I) values for each format. You can query the actual resolution with glGetTexLevelParameteriv() using
the appropriate token, such as GL_TEXTURE_RED_SIZE_EXT. All OpenGL implementations accept all tokens but may not always allocate a resolution exactly equal to that indicated in the table.
The extension redefines the application of a texture to the color components of a fragment. In particular, a new texture environment, GL_REPLACE_EXT, and two new texture formats, GL_ALPHA and GL_INTENSITY_EXT, are available. Table 6-2 illustrates this, with the abbreviations having the following meanings: